In in Battlefleet Gothic, since the escort ships don't count towards your losses, they are the expendable grunts. In Battlefleet Gothic, for example, there are missions where you can take one really large ship and one medium ship, or two medium ships and a bunch of small ships. Having a higher ship limit would make having a bunch of smaller ships viable. When you have a ship limit of 8 ships, and you can have 8 huge ships, then all you do is play with 8 huge ships. Sorry for venting, but I've seen to many decrying this mechanic as BS or leaving a negative review with this aspect being such a big issue for them. I left Stellaris behind because of the artificial restrictions imposed by 2.0 that weren't there in the beginning. If it's an aversion to down to lack of player agency and artificial restrictions, then I can understand that. Certainly difficult but not unbeatable, if you play defensively. The highest I've seen is 12 maybe 14 ships to your 8, I can't really remember. Colonial offensives are yet to really begin.Ĭolonial Fleet is a new entity, it's not going to have the same numbers as the Cylons, and thus you're supposed to play defensively and thus the Cylons get a higher fleet cap. The main campaign ends with 10 years still left in the First Cylon war after all. The Cylons are supposed to have the advantage at this stage in the war. If the discrepancy between Colonial and Cylon numbers is the problem, then I really don't know what to tell you. Considering they can already go beyond Colonial limits that would make battles drag on and on for hours removing any fun from the game. IF a higher ship limit was implemented then the Cylons would need a higher ship limit as well to match. Real world carrier strike groups aren't much bigger than 8 ships and I think those would be the closest analogy to a battlestar group.īut to those that have a problem with it: Why? Why is having only 8 ships in your battlegroup such a big deal? I have nothing against the 7 (8 with DLC) ship limit in this game.
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